A guide to identifying best practice for gamification in cultural heritage Marusya Smokova Célio Gonçalo Marques João Tomaz Simões Silviu Miloiu Sergiu Musteata Evelina Parashkevova Publication Series Title: Academic Publishing House "Tsenov" Year of Publication: 2024 Smokova, M., Marques, C. G., Simões, J. T., Miloiu, S., Musteata, S., & Parashkevova, E. (2024). A guide to identifying best practice for gamification in cultural heritage. Academic Publishing House "Tsenov". Identifiers Other Numbers: cv-prod-id-4397073 Locators Alternative titles Google ScholarBibTeXRIS