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Whac-A-Mole: Exploring Virtual Reality (VR) for Upper-Limb Post -Stroke Physical Rehabilitation based on Participatory Design and Serious Games

This paper describes a Human-Centered Design process aimed at understanding how Virtual Reality (VR) can assist in post-stroke physical rehabilitation. Based on insights from stroke survivors and healthcare professionals, a serious game prototype is proposed. We focused on upper-limb rehabilitation, which inspired the game narrative and the movements users must perform. The game supports two modes: 1- normal version - users can use any arm to pick a virtual hammer and hit objects; 2- mirror version - converts a traditional approach to VR, providing the illusion that the arm affected by the stroke is moving. These were evaluated through a user study.

H Paraense

B Marques

P Amorim

P Dias

BS Santos

Publication
Conference Name:
2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022)
Year of Publication:
2022
Paraense, H., Marques, B., Amorim, P., Dias, P., & Santos, B. S. (2022). Whac-A-Mole: Exploring Virtual Reality (VR) for Upper-Limb Post -Stroke Physical Rehabilitation based on Participatory Design and Serious Games. In 2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022). http://doi.org/10.1109/vrw55335.2022.00209
Identifiers
Other Numbers:
2-s2.0-85129620414
Locators
URL:
https://doi.org/10.1109/vrw55335.2022.00209
DOI:
10.1109/vrw55335.2022.00209
Alternative titles